----- Original Message -----
From: "Bijan Soleymani" <[EMAIL PROTECTED]>
To: "Benedict Verheyen" <[EMAIL PROTECTED]>
Cc: "debian users" <[EMAIL PROTECTED]>
Sent: Saturday, October 19, 2002 12:17 AM
Subject: Re: Debian Gamers/Developers

> Java really is a poor choice for Debian as the implementations of Java
> by Sun and Ibm are proprietary and aren't included in Debian.
>
> Also byte-compiled code is quite slow. Compilling the code kind of
> defeats it's purpose as c++ would be better in that case. IMHO g++ is
> more mature than gjc (gnu java compiler).
>
> The crossplatform aspect pretty much disappears when you aren't able to
use
> Sun's software. Also that's not so much of a problem when source
> code is available. Many free games have been ported back and forth from
> linux to windows (http://www.flightgear.org/) and even vice versa
> (zsnes, well it's not exactly a game...).
>
> Bijan

Indeed byte-compiled code is slow but it's ok for a pacman clone. You don't
need c++ to accomplish this. Besides, there are commercial games that have
had both: java for the gui and c++ for the stuff that needs fast
calculation.
So for a pacman game, java would be more than adequate.




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