----- Original Message ----- From: "Bijan Soleymani" <[EMAIL PROTECTED]> To: "Benedict Verheyen" <[EMAIL PROTECTED]> Cc: "debian users" <[EMAIL PROTECTED]> Sent: Saturday, October 19, 2002 12:17 AM Subject: Re: Debian Gamers/Developers
> Java really is a poor choice for Debian as the implementations of Java > by Sun and Ibm are proprietary and aren't included in Debian. > > Also byte-compiled code is quite slow. Compilling the code kind of > defeats it's purpose as c++ would be better in that case. IMHO g++ is > more mature than gjc (gnu java compiler). > > The crossplatform aspect pretty much disappears when you aren't able to use > Sun's software. Also that's not so much of a problem when source > code is available. Many free games have been ported back and forth from > linux to windows (http://www.flightgear.org/) and even vice versa > (zsnes, well it's not exactly a game...). > > Bijan Indeed byte-compiled code is slow but it's ok for a pacman clone. You don't need c++ to accomplish this. Besides, there are commercial games that have had both: java for the gui and c++ for the stuff that needs fast calculation. So for a pacman game, java would be more than adequate. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]