On Sunday 11 June 2006 12:13, Michel Dänzer wrote: > No, because you haven't provided any information about the symptoms of > the problem.
well, last try foobillard and ppracer didn't work (sofware acceleration), but now seems to work :-? (hardare acceleration ok) thru self-compiled icculus quake3 still doesn't work: ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 3: 640 480 Using 8/8/8 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Mesa GLX Indirect *********************************************************** You are using software Mesa (no hardware acceleration)! Driver DLL used: libGL.so.1 If this is intentional, add "+set r_allowSoftwareGL 1" to the command line when starting the game. *********************************************************** ...WARNING: could not set the given mode (3) ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- Sys_Error: GLimp_Init() - could not load OpenGL subsystem while i've mesa libs installed: ii libgl1-mesa-dev 6.4.2-1 ii libgl1-mesa-dri 6.4.2-1 ii libgl1-mesa-glx 6.4.2-1 ii libglu1-mesa 6.4.2-1 ii libglu1-mesa-dev 6.4.2-1 ii mesa-common-dev 6.4.2-1 thanks in advance :)
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