On Sun, 2006-06-11 at 13:34 +0200, Jorge Salamero Sanz wrote: > > thru self-compiled icculus quake3 still doesn't work: > > ...loading libGL.so.1: > Calling SDL_Init(SDL_INIT_VIDEO)... > SDL_Init(SDL_INIT_VIDEO) passed. > Initializing OpenGL display > ...setting mode 3: 640 480 > Using 8/8/8 Color bits, 24 depth, 0 stencil display. > GL_RENDERER: Mesa GLX Indirect
Does LD_PRELOAD=/usr/lib/libGL.so.1 ioquake3 work? If not, look at the output of LIBGL_DEBUG=verbose ioquake3 >/dev/null -- Earthling Michel Dänzer | http://tungstengraphics.com Libre software enthusiast | Debian, X and DRI developer