Josh Huber wrote: > > Michel Dänzer <[EMAIL PROTECTED]> writes: > > > Using DMA for the transfer _might_ make the difference, but there'd > > have to be DRI for mach64 first. > > Ah, I see. > > and I quote from the dri web site: > > * There currently is no working Mach64 (Rage Pro) support. A > Mach64 branch exists, but work on it was never completed. We are > looking for developers to complete the Mach64 work. This is good > beginner work since it is relatively easy to complete and you > can look at Utah-GLX for example code. > > Maybe I'll take a look if I get some free time?
Might be a good idea, check the dri-devel archives for recent discussion about this. > > Does that work in depth 16? > > It doesn't work quite right. As I said earlier, it looks like the > palette/colormap is just off, otherwise it works great. At least the > video is legible. The way I fixed it for r128 is to disable byte-swapping for the framebuffer while transferring the data. -- Earthling Michel Dänzer (MrCooper) \ Debian GNU/Linux (powerpc) developer CS student, Free Software enthusiast \ XFree86 and DRI project member