Hi,

Thank you for the Makefile.
I have made all the changes.
The new release 1.7.1-3 is available at
http://www.miceamaze.org/source-packages/debian/

Bye,
Rapahel

2012/12/12 Paul Wise <p...@debian.org>

> On Wed, Dec 12, 2012 at 3:25 AM, Raphael Champeimont wrote:
>
> > Well, for the moment I'm just trying to package my own program. In
> > fact my reasoning was that it would be useful to users to have a
> > package to install (which I put on the project website), then I
> > thought it would be even better to have it included in Debian (for the
> > kind of reasons in http://wiki.debian.org/AdvantagesForUpstream )
>
> > The point is, I still think it is valuable for users to have a
> > smallest-effort-to-use version, for users who probably will even run
>
> I would say these people want binaries, not source. Either a package
> in each of the Linux distros or a statically linked version of the
> game with pre-built data would be the way to go for them.
>
> > But anyway, if it's an issue to have dependencies included, I can
> > provide a separate version of the upstream tarball, without deps.
>
> I would suggest you provide two tarballs:
>
> One containing the source of your game only.
>
> One containing the source to all of the dependencies; SDL, OpenGL
> headers, QuesoGLC, SOIL, imagemagick, glibc, gcc, Xorg, Linux. It will
> probably be very big though.
>
> > Actually what you see in the source really are my source files. I
> > created the simple graphics with GIMP and the original files are those
> > you see. For the eagle images, I downloaded the SVG initially but then
> > modified them manually in GIMP also (basically for recoloring).
> > For a future release I will probably create better graphics in SVG
> > format, and in this case I would be happy to provide them. Is it
> > necessary to recreate all the current files in SVG?
>
> I was talking about the SVG files in src/data-sources/*.svg
>
> The changes for the eagle silhouettes look like they could be done
> easily in the SVG by changing the stroke and fill colours. For the
> other image it would be slightly harder but doable. For both of them,
> modifying the SVG and rendering the result automatically would have
> provided much better quality images.
>
> > Yes, the reason I patched the xdg stuff is it would install in /usr
> > and so on. On the other hand, I think they are necessary if installing
> > directly because there is some kind of indexation xdg tools do, which
> > is done at package install time in Debian (and not make install time).
>
> Hmmm, ok. Not sure what to do here then.
>
> > Btw why doesn't my lintian give me these warnings? Am I missing an
> > option you use?
>
> I use the version of lintian from sid/experimental and this ~/.lintianrc:
>
> info=yes
> display-info=yes
> display-experimental=yes
> pedantic=yes
> show-overrides=yes
> color=auto
> verbose=yes
>
> > OK this is because they are encoded as latin1 (only the maze
> > description line in fact is non-ASCII). Currently font rendering is
> > done assuming strings are latin1. It the program is localized in the
> > future (no plans for that now) it could be changed, but it's
> > non-trivial since it must also work for Windows (as the maze format is
> > common). Is it a critial problem?
>
> No, it is not an issue at all. It does prevent having maze
> descriptions with nonlatin1 characters though.
>
> --
> bye,
> pabs
>
> http://wiki.debian.org/PaulWise
>
>
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