Hi, Thank you for the Makefile. I have made all the changes. The new release 1.7.1-3 is available at http://www.miceamaze.org/source-packages/debian/
Bye, Rapahel 2012/12/12 Paul Wise <p...@debian.org> > On Wed, Dec 12, 2012 at 3:25 AM, Raphael Champeimont wrote: > > > Well, for the moment I'm just trying to package my own program. In > > fact my reasoning was that it would be useful to users to have a > > package to install (which I put on the project website), then I > > thought it would be even better to have it included in Debian (for the > > kind of reasons in http://wiki.debian.org/AdvantagesForUpstream ) > > > The point is, I still think it is valuable for users to have a > > smallest-effort-to-use version, for users who probably will even run > > I would say these people want binaries, not source. Either a package > in each of the Linux distros or a statically linked version of the > game with pre-built data would be the way to go for them. > > > But anyway, if it's an issue to have dependencies included, I can > > provide a separate version of the upstream tarball, without deps. > > I would suggest you provide two tarballs: > > One containing the source of your game only. > > One containing the source to all of the dependencies; SDL, OpenGL > headers, QuesoGLC, SOIL, imagemagick, glibc, gcc, Xorg, Linux. It will > probably be very big though. > > > Actually what you see in the source really are my source files. I > > created the simple graphics with GIMP and the original files are those > > you see. For the eagle images, I downloaded the SVG initially but then > > modified them manually in GIMP also (basically for recoloring). > > For a future release I will probably create better graphics in SVG > > format, and in this case I would be happy to provide them. Is it > > necessary to recreate all the current files in SVG? > > I was talking about the SVG files in src/data-sources/*.svg > > The changes for the eagle silhouettes look like they could be done > easily in the SVG by changing the stroke and fill colours. For the > other image it would be slightly harder but doable. For both of them, > modifying the SVG and rendering the result automatically would have > provided much better quality images. > > > Yes, the reason I patched the xdg stuff is it would install in /usr > > and so on. On the other hand, I think they are necessary if installing > > directly because there is some kind of indexation xdg tools do, which > > is done at package install time in Debian (and not make install time). > > Hmmm, ok. Not sure what to do here then. > > > Btw why doesn't my lintian give me these warnings? Am I missing an > > option you use? > > I use the version of lintian from sid/experimental and this ~/.lintianrc: > > info=yes > display-info=yes > display-experimental=yes > pedantic=yes > show-overrides=yes > color=auto > verbose=yes > > > OK this is because they are encoded as latin1 (only the maze > > description line in fact is non-ASCII). Currently font rendering is > > done assuming strings are latin1. It the program is localized in the > > future (no plans for that now) it could be changed, but it's > > non-trivial since it must also work for Windows (as the maze format is > > common). Is it a critial problem? > > No, it is not an issue at all. It does prevent having maze > descriptions with nonlatin1 characters though. > > -- > bye, > pabs > > http://wiki.debian.org/PaulWise > > > -- > To UNSUBSCRIBE, email to debian-mentors-requ...@lists.debian.org > with a subject of "unsubscribe". Trouble? Contact > listmas...@lists.debian.org > Archive: > http://lists.debian.org/caktje6hoeu14hqpq-qjjbro0soarb_2r_1pspzgkibnrpp3...@mail.gmail.com > >