Hello,

I'm back with a new version of the MiceAmaze package.

This is a new upstream release (1.8). The main new feature is the inclusion
of a "how to play" screen.

I have also fixed the BUILTDATA line in the Makefile, and changed DATAPATH
to /usr/share/games/miceamaze.

Apart from that there is no major technical difference with the version
currently in sid.

The new files are available here:
http://www.miceamaze.org/source-packages/debian/

Would you (or someone else) please sponsor this new version?

Bye,
Raphael

2012/12/20 Paul Wise <p...@debian.org>

> New review:
>
> Since there were no blocking issues, I have uploaded this. It will
> soon be in NEW, where it will be re-checked for legal issues before
> reaching Debian itself.
>
> http://ftp-master.debian.org/new.html
>
> Some things you might want to fix for the next version
>
> You may want to run wrap-and-sort -sa to wrap and sort debian/control.
> Also do that whenever you change debian/control. This makes diffs
> easier to read and apply.
>
> I'd suggest overriding DATAPATH for Debian to be /usr/share/games/miceamaze
>
> In the Makefile, $(BUILTDATA) should go on the all line, not the
> miceamaze line, since the data isn't built into the executable.
>
> The non-UTF-8 files.
>
> If I start the game with no configuration, go to the options, press
> the window button and then press the fullscreen button, the game
> segfaults. It crashes after going full-screen again. Sometimes I need
> to press more buttons. This looks like a driver bug since it crashes
> in the DRI code, but maybe there is some incorrect GL code in
> miceamaze?
>
> Core was generated by `./miceamaze'.
> Program terminated with signal 11, Segmentation fault.
> #0  brw_update_renderbuffer_surface (brw=0x7f4002d15040, rb=0xce2420,
> unit=0) at brw_wm_surface_state.c:954
> 954     brw_wm_surface_state.c: No such file or directory.
> (gdb) thread apply all bt full
>
> Thread 1 (Thread 0x7f400cb527a0 (LWP 31461)):
> #0  brw_update_renderbuffer_surface (brw=0x7f4002d15040, rb=0xce2420,
> unit=0) at brw_wm_surface_state.c:954
>         intel = 0x7f4002d15040
>         ctx = 0x7f4002d15040
>         irb = 0xce2420
>         mt = 0x0
>         region = <optimized out>
>         surf = <optimized out>
>         tile_x = 32576
>         tile_y = 32736
>         format = 0
>         __FUNCTION__ = "brw_update_renderbuffer_surface"
> #1  0x00007f4002237750 in brw_update_renderbuffer_surfaces
> (brw=0x7f4002d15040) at brw_wm_surface_state.c:1047
>         intel = 0x7f4002d15040
>         ctx = 0x7f4002d15040
>         i = <optimized out>
> #2  0x00007f4002221a90 in brw_upload_state
> (brw=brw@entry=0x7f4002d15040) at brw_state_upload.c:503
>         atom = <optimized out>
>         ctx = 0x7f4002d15040
>         intel = 0x7f4002d15040
>         state = 0x7f4002d34bf4
>         i = <optimized out>
>         dirty_count = 0
> #3  0x00007f400220f527 in brw_try_draw_prims (max_index=<optimized
> out>, min_index=<optimized out>, ib=0x0, nr_prims=1,
>     prim=0x7fffaee70930, arrays=0xb6daf8, ctx=0x7f4002d15040) at
> brw_draw.c:482
>         estimated_max_prim_size = 4096
>         retval = <optimized out>
>         i = <optimized out>
>         fail_next = false
> #4  brw_draw_prims (ctx=0x7f4002d15040, arrays=0xb6daf8,
> prim=0x7fffaee70930, nr_prims=1, ib=0x0, index_bounds_valid=<optimized
> out>,
>     min_index=0, max_index=3, tfb_vertcount=0x0) at brw_draw.c:566
>         retval = true
> #5  0x00007f400232e403 in vbo_draw_arrays (ctx=0x7f4002d15040,
> mode=mode@entry=6, start=start@entry=0, count=count@entry=4,
>     numInstances=numInstances@entry=1) at vbo/vbo_exec_array.c:600
>         vbo = 0xb6a550
>         exec = 0xb6b320
>         prim = {{mode = 6, indexed = 0, begin = 1, end = 1, weak = 0,
> no_current_update = 0, pad = 0, start = 0, count = 4,
>             basevertex = 0, num_instances = 1}, {mode = 0, indexed =
> 0, begin = 0, end = 0, weak = 0, no_current_update = 0, pad = 0,
>             start = 0, count = 0, basevertex = 0, num_instances = 0}}
> #6  0x00007f400232e536 in vbo_exec_DrawArrays (mode=mode@entry=6,
> start=start@entry=0, count=count@entry=4) at vbo/vbo_exec_array.c:632
>         ctx = <optimized out>
> #7  0x00007f400232e825 in _mesa_DrawArrays (mode=mode@entry=6,
> first=first@entry=0, count=count@entry=4) at vbo/vbo_exec_array.c:1299
> No locals.
> #8  0x00007f40023b9558 in _mesa_meta_glsl_Clear (ctx=0x7f4002d15040,
> buffers=<optimized out>) at drivers/common/meta.c:1973
>         clear = 0xcdfa18
>         metaSave = 321163
>         stencilMax = 255
>         fb = 0xce1f30
>         x0 = -1
>         y0 = -1
>         x1 = 1
>         y1 = 1
>         z = 1
>         verts = {{x = -1, y = -1, z = 1}, {x = 1, y = -1, z = 1}, {x =
> 1, y = 1, z = 1}, {x = -1, y = 1, z = 1}}
> #9  0x000000000041f460 in MenuOptions::run (this=0xd6ddc0) at
> src/MenuOptions.cpp:162
>         event = {type = 4 '\004', active = {type = 4 '\004', gain = 0
> '\000', state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000',
>             state = 0 '\000', keysym = {scancode = 128 '\200', sym =
> 4294901760, mod = KMOD_NONE, unicode = 0}}, motion = {
>             type = 4 '\004', which = 0 '\000', state = 0 '\000', x =
> 640, y = 399, xrel = 0, yrel = -1}, button = {type = 4 '\004',
>             which = 0 '\000', button = 0 '\000', state = 0 '\000', x =
> 640, y = 399}, jaxis = {type = 4 '\004', which = 0 '\000',
>             axis = 0 '\000', value = 640}, jball = {type = 4 '\004',
> which = 0 '\000', ball = 0 '\000', xrel = 640, yrel = 399}, jhat = {
>             type = 4 '\004', which = 0 '\000', hat = 0 '\000', value =
> 0 '\000'}, jbutton = {type = 4 '\004', which = 0 '\000',
>             button = 0 '\000', state = 0 '\000'}, resize = {type = 4
> '\004', w = 26149504, h = -65536}, expose = {type = 4 '\004'},
>           quit = {type = 4 '\004'}, user = {type = 4 '\004', code =
> 26149504, data1 = 0xffff0000, data2 = 0x0}, syswm = {type = 4 '\004',
>             msg = 0xffff0000}}
>         textSizeFactor = 0.5
>         i = 2
>         pressedButton = -1
> #10 0x0000000000424755 in Program::run (this=0xa8fbb0) at
> src/Program.cpp:400
>         menu = 0xd6ddc0
>         file = <optimized out>
>         videoInfo = <optimized out>
>         s = "SDL_VIDEO_CENTERED=center"
>         foundData = <optimized out>
>         icon = <optimized out>
>         arrow2 = {0x4279e8 "    32    32        3", ' ' <repeats 12
> times>, "1", 0x427968 "X c #000000", 0x427974 ". c #ffffff",
>           0x427980 "  c None", 0x427a10 ' ' <repeats 32 times>
> <repeats 32 times>, 0x427989 "0,0"}
> #11 0x0000000000404395 in main (argc=1, argv=0x7fffaee70dd8) at
> src/main.cpp:41
>         mainInstance = 0xa8fbb0
>
> --
> bye,
> pabs
>
> http://wiki.debian.org/PaulWise
>
>
> --
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