On Mon, Apr 4, 2011 at 10:55 PM, Philip Taylor <[email protected]> wrote:
> It can be created and parsed and rendered (but not modified) by the > game engine. It used to be exported by a custom 3ds Max plugin but we > no longer use that (we export to Collada since ~4 years ago). It's not > designed to be a modifiable format, but it's not theoretically > impossible to modify - there's a Python script at > http://trac.wildfiregames.com/ticket/461 to convert .pmd back into > editable Collada format so it can be imported into e.g. Blender, > though that currently only works for static meshes and not > skeletally-animated ones. I would suggest the the pmd files be removed from the source package and replaced with the _source code_ (the form for modifying) for the models and that the build scripts should convert them to the form used by the engine. > DejaVuSans.ttf, DejaVuSansMono.ttf, texgyrepagella-regular.otf, > texgyrepagella-bold.otf are unmodified originals. Best remove these and package the ones that aren't yet in Debian separately. > ConvertedPagella-Regular.ttf, ConvertedPagella-Bold.ttf are > non-original and derived from texgyrepagella-*. The original > texgyrepagella-* are from > http://www.gust.org.pl/projects/e-foundry/tex-gyre under the license > http://www.gust.org.pl/fonts/licenses/GUST-FONT-LICENSE.txt (LaTeX > Project Public License 1.3c plus a suggestion to rename the fonts when > modifying them). What modifications were done for this? Would it be possible to merge those upstream? > Changed the tarball generation script in > http://trac.wildfiregames.com/changeset/9160 Why are you manually creating the tarball, doesn't your build system have the equivalent of `make distcheck` from automake? -- bye, pabs http://wiki.debian.org/PaulWise -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected] Archive: http://lists.debian.org/[email protected]

