Hi, I am unclear of the license and exactly which section a deb package should belong. I am currently building k3b plugin for monkeys audio codec. The author has licenced under GPL 2 so no problem there. The actual codec however uses the following:
Monkey's Audio Source Code License Agreement License Agreement 1. The Monkey's Audio SDK and source code can be freely used to add APE format playback, encoding, or tagging support to any product, free or commercial. Use of the code for proprietary efforts that don't support the official APE format require written consent of the author. 2. Monkey's Audio source can be included in GPL and open-source software, although Monkey's Audio itself will not be subjected to external licensing requirements or other viral source restrictions. 3. Code changes and improvements must be contributed back to the Monkey's Audio project free from restrictions or royalties for the sake of the common good, unless exempted by express written consent of the author. 4. Any source code, ideas, or libraries used must be plainly acknowledged in the software using the code. 5. Although the software has been tested thoroughly, the author is in no way responsible for damages due to bugs or misuse. 6. If you do not completely agree with all of the previous stipulations, you must cease using this source code and remove it from your storage device. All rights not expressly granted here are reserved by Matthew T. Ashland. - All materials and programs copyrighted ©2000-2006 by Matthew T. Ashland - - All rights reserved. - ________________ The actual codec itself is released in testing/main with a copyright notice as: This package was debianized by mike gan <[EMAIL PROTECTED]> on Mon, 29 Sep 2003 00:02:46 -0700. It was downloaded from: http://supermmg.com Upstream Author: Matthew Ashland 3.96b8 *NIX port by Frank Klemm 3.99.u4 *NIX port by supermmx Copyright: This SDK provides the tools to incorporate Monkey's Audio into your own projects. Cruising through the examples is probably the easiest way to learn how to use everything. If you use C++, it's recommended that you simply statically link to maclib.lib. If you use another language or want dynamic linkage, you can use the C-style interface of the dll. (see Decompress\Sample 3 for an example) If you make any improvements or make any projects of your own that you'd like to add, just let let me know. Also, any help or ideas on how to make the SDK better or more clear would be great. If you link against the included libraries (dynamically or statically), please let me know. As always you can reach me at email @ monkeysaudio.com Also, much of the Monkey's Audio source code is now included with the SDK. Explore the "Source" directory for more information. Thanks and good luck :) - All materials and programs copyrighted ©2000-2002 by Matthew T. Ashland - - All rights reserved. - ___________ I am thinking this is an older license as http://supermmg.com does not seem to be active. So which section should the k3b plugin belong to and are there any problems legally including this package in the distribution Regards, Robin Heron -- Robin Heron <[EMAIL PROTECTED]>