Uoti Urpala <uoti.urp...@pp1.inet.fi> writes: > Bernhard R. Link wrote: >> Imagine how long amd64 would have taken, if people had not had years >> to fix all those 64 bit bugs on alpha first (Which never really got >> a mainstream architecture and where it was used was quite server-only. >> Who would have guessed that fixing games to run there would have had >> benefits in a so soon future?) > > I'm not sure exactly how long more AMD64 support would have taken > without Alpha, but I think it would have become supported reasonably > fast in any case, and likely with substantially less overall effort than > by fixing issues as they come up through Debian Alpha builds. "First > upstream developer of a game gets an AMD64 machine and makes the game > run on it" is just inherently a lot more efficient than "Debian > maintainer forwards reports about game not working on Alpha". > Considering the introduction of AMD64 overall, I think Debian did a > pretty bad job - avoiding the fuck-ups in the introduction of the > architecture in Debian would have helped a lot more than the 64-bit > preparation with Alpha.
Just to give a timeframe here: After compiling the base packages and build-essentials, setting up a repository on alioth and buildds compiling the rest of Debian was a breeze. The number of build packages for amd64 went from <5% to >95% of all packages in 6-8 weeks. The complete archive rebuild we did after that took 3-4 weeks. So it took 3-4 people about twice as long as cpu speed and upload bandwidth dictated to build nearly all of debian and fix amd64 specific issues. And that was for a verry large part due to alpha having fixed 64bit issues already. MfG Goswin -- To UNSUBSCRIBE, email to debian-devel-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/87399w6jsa.fsf@frosties.localnet