Robert Millan <[EMAIL PROTECTED]> writes: > You mean win64-only games? Nobody dares to invest in developing that now; > it would be suicidal.
I don't know about the practices of game developers, but, from what I see on Linux it should be minimal effort to port a software to 64 bit if it is written right. So, I would expect developers to keep 64-safety in mind when writing new code. Eventually this would lead to programs that can be built for 64bit systems. And since 64bit CPUs are available for consumers since a while now I would have hoped this process has started 5 years ago. There seems to be a market for high-end gaming hardware. I imagine there are people willing to pay a premium for 64bit games that produce a 10% higher frame rate, too. > If a game really needs bigmem, PAE is much more feasible (it is a > trap, but that's not a problem for the game vendor ;-)). Isn't PAE a performance hog? And it still limits the amount of memory a process can get. Matthias -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]