Robert Millan <[EMAIL PROTECTED]> writes: > On Mon, Apr 09, 2007 at 03:48:06PM -0400, Matthias Julius wrote: >> >> I don't know about the practices of game developers, but, from what I >> see on Linux it should be minimal effort to port a software to 64 bit >> if it is written right. So, I would expect developers to keep >> 64-safety in mind when writing new code. > > Yes, providing a 64-bit version in addition to the 32-bit one is not too > hard if you do things right (they're starting to do that already). But > if you release the win64 version only, you are screwed :-). I suppose > Microsoft is going to be the only game vendor who does that (they did it > for Exchange already).
I don't know that game. :-) > >> There seems to be a market for high-end gaming hardware. I imagine >> there are people willing to pay a premium for 64bit games that produce >> a 10% higher frame rate, too. > > Only if they have a working platform to run them on, which for win64 is > not currently present. There are some drivers. And having popular applications would drive demand. But anyway, what do we care? I have my working 64bit platform. Matthias -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]