On Sun, Dec 23, 2001 at 08:08:56PM -0800, Thomas Bushnell, BSG wrote: > > Ben Collins <[EMAIL PROTECTED]> writes: > > > > Second, your example seems totally fabricated. If there were a > > > plausible enterprise--ANYONE--who was seriously planning on using this > > > engine to make free levels that don't depend on id's nonfree stuff, > > > then I'd buy your argument. But there really is no credible effort > > > out there to do this; not because there is no package in Debian, but > > > because it's a considerable venture and hasn't garnered interest. > > > > Fabricated!? You really want to underestimate the free software > > community? We have a whole freaking OS free, and you don't think anyone > > will put in the effort to make one a game? > > Maybe they will! That would be great. But I just don't see any > actual effort out there, and it's been possible for a long time now.
What good is wasting the effort for a free set of datafiles for something that was binary-only? Having the source means they can understand the game better, and that it will be ported to more platforms and will be _free_. This only recently happened. > > Well I'm not. It's taking the easy route. Dropping it into contrib and > > saying "you need to buy the data files from Id to use this" is a cop > > out, IMNSHO. Put it out there as a game development platform, which is > > _what it is_ and get the correct movement going. > > Hrm. Are those gears I hear turning? :) -- .----------=======-=-======-=========-----------=====------------=-=-----. / Ben Collins -- Debian GNU/Linux \ ` [EMAIL PROTECTED] -- [EMAIL PROTECTED] -- [EMAIL PROTECTED] ' `---=========------=======-------------=-=-----=-===-======-------=--=---'