Ben Collins <[EMAIL PROTECTED]> writes: > > Second, your example seems totally fabricated. If there were a > > plausible enterprise--ANYONE--who was seriously planning on using this > > engine to make free levels that don't depend on id's nonfree stuff, > > then I'd buy your argument. But there really is no credible effort > > out there to do this; not because there is no package in Debian, but > > because it's a considerable venture and hasn't garnered interest. > > Fabricated!? You really want to underestimate the free software > community? We have a whole freaking OS free, and you don't think anyone > will put in the effort to make one a game?
Maybe they will! That would be great. But I just don't see any actual effort out there, and it's been possible for a long time now. > Well I'm not. It's taking the easy route. Dropping it into contrib and > saying "you need to buy the data files from Id to use this" is a cop > out, IMNSHO. Put it out there as a game development platform, which is > _what it is_ and get the correct movement going. Hrm.