Hello, thanks for pointing me to this, I didn't know. And even now, I'm not sure of whether frogatto-data is auto-buildable. The reason why it's non-free is because the licence file states: "The Frogatto game and all content is available for download free of charge from http://www.frogatto.com. The game may be redistributed for non-commercial purposes so long as the entire package is kept in-tact and unmodified. This license must also be included and kept in-tact. It is forbidden to distribute the game, or any portion thereof for any commercial or revenue-generating purpose."
Under this light, should I mark the package as auto-buildable? I tend to think so but would appreciate your guidance. In the meanwhile, I'll do a source+binary upload of the package. Thanks again, Mt. ----- Le 7 Juin 20, à 0:05, Boyuan Yang by...@debian.org a écrit : > Source: frogatto-data > Severity: serious > Version: 1.3.1+dfsg-2 > X-Debbugs-CC: mquin...@debian.org > > Dear Debian frogatto-data maintainers, > > Thanks for updating package frogatto-data in Debian. However, you just > made a source-only upload against a non-free package, which would cause > problems. > > By default, Debian's buildd will not build non-free packages due to > licensing concerns. If your package has no licensing concerns, please > follow instructions as written in the Developers Reference [1] to mark > the package as auto-buildable. If not, please make a binary-only upload > (or a source+binary upload) to actually make sure that the deb package > exists in the archive. > > -- > Regards, > Boyuan Yang > > [1] > https://www.debian.org/doc/manuals/developers-reference/pkgs.en.html#marking-non-free-packages-as-auto-buildable