Hi Otto, On Mon, 3 Aug 2026 11:15:27 +0300 Otto Kekäläinen <[email protected]> wrote:
> Thanks for reporting this issue.. Probably due to your processor from 2009 > not supporting some newer amd64 instruction (pinsrq?). Yes exactly. But the CPU still meets the baseline requirements, so any application that unconditionally requires SSE4.1 on amd64 is rc-buggy. > This is either due to the toolchain in Debian, or something in Godot itself. I suspect the latter, or at least the build system of Godot. > Have you had issues with any other app in Debian? That would indicate this > might be a toolchain problem. I found something similar in freerdp (#1095808) and numpy (#1142428). > Or did you already debug this the use of SSE4.1 (pinsrq) is from Godot > specifically, and where in that case? Can it be easily patched to use some > fallback on older cpus? The backtrace and disassembly is from godot 4.6.3+ds-1, as indicated. I currently lack the time to familiarize myself with Godots packaging and/or build system, so I can't say how easy it is to fix. Cheers, sur5r [TOFU discarded] -- ceterum censeo microsoftem esse delendam.
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