Anders Brandt Petersen <[EMAIL PROTECTED]> writes: > I've done a test build and now it first segfaults when I say Ok to > create a new game.
> I therefore created 2 builds one gcc/g++ pointing to version 4.0 and one > pointing to 3.4 - did'nt know whichone to use. Anyway both gave the same > results. > (gdb) bt > #0 0x00002aaaacd93367 in __gconv_get_alias_db () from /lib/libc.so.6 > #1 0x00002aaaacd8e61b in iconv_close () from /lib/libc.so.6 > #2 0x00002aaaacd8dcf5 in iconv () from /lib/libc.so.6 > #3 0x0000000000430f7a in Convert () Could you try this patch in addition to the previous one? Index: gnubg.c =================================================================== --- gnubg.c (revision 348) +++ gnubg.c (working copy) @@ -8971,7 +8971,8 @@ #if HAVE_ICONV iconv_t id; - int lIn, lOut, l, rc, nUsed; + size_t lIn, lOut, l; + int rc, nUsed; #if WIN32 const char *pchIn; #else Thank you very much for the testing! -- Russ Allbery ([EMAIL PROTECTED]) <http://www.eyrie.org/~eagle/> -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]