Russ Allbery wrote:
Could you try this patch in addition to the previous one?
Index: gnubg.c
===================================================================
--- gnubg.c (revision 348)
+++ gnubg.c (working copy)
@@ -8971,7 +8971,8 @@
#if HAVE_ICONV
iconv_t id;
- int lIn, lOut, l, rc, nUsed;
+ size_t lIn, lOut, l;
+ int rc, nUsed;
#if WIN32
const char *pchIn;
#else
Thank you very much for the testing!
You're welcome I'm glad that I can help :-)
I've now compiled two new versions (gcc 3.4 and 4.0) - and I've been
able to play several games in both versions without any Segfaults -
Thanks a lot.
Best Regards
Anders
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