Russ Allbery wrote:

Could you try this patch in addition to the previous one?

Index: gnubg.c
===================================================================
--- gnubg.c     (revision 348)
+++ gnubg.c     (working copy)
@@ -8971,7 +8971,8 @@
#if HAVE_ICONV

  iconv_t id;
-  int lIn, lOut, l, rc, nUsed;
+  size_t lIn, lOut, l;
+  int rc, nUsed;
#if WIN32
  const char *pchIn;
#else

Thank you very much for the testing!

You're welcome I'm glad that I can help :-)

I've now compiled two new versions (gcc 3.4 and 4.0) - and I've been able to play several games in both versions without any Segfaults - Thanks a lot.

Best Regards
Anders


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