Hi Braden and Alexander, Am Mittwoch, den 01.07.2015, 10:40 +0200 schrieb Alexandre Detiste: > --- a/src/wl_iwad.cpp Tue Jun 30 19:38:46 2015 -0400 > +++ b/src/wl_iwad.cpp Wed Jul 01 10:14:21 2015 +0200 > > LookForGameData(datawadRes, basefiles, > "/usr/local/share/games/wolf3d"); > + LookForGameData(datawadRes, basefiles, "/usr/share/games/wolf3d");
hm, I have just tried this patch and it works for me. Some more questions: 1) It seems that ECWolf runs with uncapped framerate and interpolated angles. Is it possible to turn this off? 2) Are there any plans to include support for Corridor 7 now that its source code has also been released? Thanks, Fabian
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