On Tue, Apr 18, 2006 at 10:03:28AM +0200, Reinhard Tartler wrote: > > > * Do m68k machines typically have enough horse power for OpenAL to > > > reasonably mix the stereo stream? > > Well, even low-horsepowered boxes like a standard A1200 can mix 4 8bit > > Channel into 2 14bit channels without many problems. (The 14bit thing is > > limited by hardware, not the processing power). > Ok, I see. So it seem to make sense to have openal on m86k because > openal nor its reverse depends are necessarily unusable on m86k.
BTW: m68k, not m86k... a common typo ;) There definitely add-on cards that can make full use of advanced audio, e.g. the Toccata Zorro-II card for Amigas. > > > * Do m68k machines typically meet the other requirements of games > > > that use OpenAL? In particular, most if not all of them seem to > > > require 3D acceleration. > > I don't thing there's an uptodate 3D graphic card for Amigas at least with > > enough power to be usuable. There are of course some Virge3D based cards out > > there, but I don't know how well supported these are, because I don't own > > such as card. > > I believe 3D on m68k is rather useless nowadays, but if someone knows better > > than me, please shout now! :-) > So it seem to make rather sense to remove all libgl and libglu > implementations + all reverse dependencies + add them to p-a-s, because > software rendering isn't really an option on m68k, and hardware > accelerated hardware isn't really available either. It is available, I think... at least on Ebay, but I can only speak for Amigas, and as Christian Brandt already replied, there *are* some cards out there, but I don't know if there used that much under Linux. > Please note that I don't want to hurt the m86k port. I just think that So I don't want to either. Therefore we should wait some more time before removing stuff/adding it to p-a-s how the users of other subarchs are thinking about this. > this could help to keep up with other archs and reduce load from the > porters. Yes, that's the real bottleneck atm for m68k. We need more porters whereas we have a nice number of buildds now. > If the libgl implementation were added to p-a-s, then the > sources would still be around, so user could try to compile them > themselves without too much pain (well, this depends rather on his > hardware than on the debian archive/packaging). I think it would be ok for some less used, but long building packages when those would be crosscompiled (if this is ok with policy and the ftpmasters/RMs). > Perhaps with the new coldfires there will be a use again for opengl > accelerated games, but I honestly doubt that. For building packages it doesn't matter if it's been build by a coldfire or a real m68k, but as coldfires mainly being used in embedded devices, I doubt there are many OpenGL capable coldfire systems, but I've to admit that I'm totally new to coldfires... -- Ciao... // Fon: 0381-2744150 Ingo \X/ SIP: [EMAIL PROTECTED] gpg pubkey: http://www.juergensmann.de/ij/public_key.asc -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]