Hello,

Here is the PR https://github.com/dealii/dealii/pull/13394 that adds the 
new wrappers for ArborX

Best,

Bruno

On Saturday, February 12, 2022 at 11:58:35 PM UTC-5 vachanpo...@gmail.com 
wrote:

> Drs. Bruno and Wolfgang,
> *Actually what Wolfgang is suggesting is very doable. We have wrappers for 
> the ArborX 
> library 
> https://dealii.org/current/doxygen/deal.II/classArborXWrappers_1_1BVH.html 
> <https://dealii.org/current/doxygen/deal.II/classArborXWrappers_1_1BVH.html> 
> which 
> allows you to find the nearest neighbor between two point clouds very 
> efficiently. You should be able to find the closest vertex on the boundary 
> for 100,000 points in a couple of seconds on the CPU and for several 
> millions of points if you are using a GPU. Right now we only have wrappers 
> for the serial version of ArborX but I have actually started to work on the 
> wrappers for distributed tree. When it's done, you will be able to get the 
> nearest neighbor even if they are on different processors.*
> That would be great! I think it would be very useful for applications like 
> turbulent flows where this information is required.
>
>
>
> *The best methods for the eikonal equation are all in the class of 
> "fastmarching method". It has its own wikipedia 
> page:https://en.wikipedia.org/wiki/Fast_marching_method 
> <https://en.wikipedia.org/wiki/Fast_marching_method>*
> Thank you very much!
> On Friday, February 11, 2022 at 9:48:16 PM UTC+5:30 Wolfgang Bangerth 
> wrote:
>
>> On 2/10/22 22:51, vachan potluri wrote: 
>> > This is a very difficult operation to do even in sequential 
>> computations 
>> > unless you have an analytical description of the boundary. That's 
>> because in 
>> > principle you would have to compare the current position with all 
>> points (or 
>> > at least all vertices) on the boundary -- which is very expensive to do 
>> if you 
>> > had to do it for more than just a few points. The situation does not 
>> get 
>> > better if you are in parallel, because then you don't even know all of 
>> the 
>> > boundary vertices. 
>> > 
>> > Completely realise and agree. 
>>
>> I stand corrected by Bruno about this -- I learned something today :-) 
>>
>>
>> > The only efficient way to do this sort of operation is to solve an 
>> eikonal 
>> > equation in which the solution function equals the distance to the 
>> boundary. 
>> > You can't solve it exactly, and so whatever distance you get is going 
>> to be a 
>> > finite-dimensional approximation of the exact distance function. 
>> > 
>> > I have got a basic idea of the equation from Wikipedia. Can you kindly 
>> also 
>> > point me to any references which describe its numerical solution 
>> technique? I 
>> > have no background in mathematics, so I have difficulty 
>> in understanding any 
>> > high level content. 
>>
>> The best methods for the eikonal equation are all in the class of "fast 
>> marching method". It has its own wikipedia page: 
>> https://en.wikipedia.org/wiki/Fast_marching_method 
>>
>> Best 
>> W. 
>>
>> -- 
>> ------------------------------------------------------------------------ 
>> Wolfgang Bangerth email: bang...@colostate.edu 
>> www: http://www.math.colostate.edu/~bangerth/ 
>>
>>

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