heya,

On Wed, Jun 6, 2018 at 8:22 AM, Heiko Bauke <[email protected]> wrote:
> Hi,
>
> Am 05.06.2018 um 09:56 schrieb johannes hanika:
>>
>> On Tue, Jun 5, 2018 at 9:35 AM, Sarge Borsch <[email protected]>
>> wrote:
>>>
>>> https://developer.apple.com/macos/whats-new/
>>>>
>>>> Apps built using OpenGL and OpenCL will continue to run in macOS 10.14,
>>>> but these legacy technologies are deprecated in macOS 10.14. Games and
>>>> graphics-intensive apps that use OpenGL should now adopt Metal. Similarly,
>>>> apps that use OpenCL for computational tasks should now adopt Metal and
>>>> Metal Performance Shaders.
>>>
>>>
>>> I don't know… maybe it's worth an announcement on the blog or something,
>>> to let people know that they'd have to switch from macOS to another OS in
>>> the close future.
>>
>>
>> haha, that's exactly how i read the post you linked above :)
>
>
> this seems to be a popular interpretation of Apple's announcement of today.
> Currently, it is heavily discussed what this means for apple users and macOS
> applications, games and professional multimedia editing in particular.  I,
> however, wonder what may this mean for the OpenCL ecosystem?  Apple was a
> key player in the (early) development of OpenCL as far as I know.  OpenCL
> 2.2 has been finalized more than a year ago, but versions 2.0 and later have
> not yet been widely adopted by hardware vendors so far.  It is probably not
> a good sign when a member of the Khronos group abandons OpenCL.


that's certainly true. not very reassuring. especially since opengl +
compute shaders which i find a viable alternative from the api side
doesn't seem to be a safe choice either. i really don't think vulkan
makes any sense here and porting to cuda would be silly. i guess i'll
go with healthy procrastination and keep using opencl 1.x with some
2.0 features.

-jo
___________________________________________________________________________
darktable developer mailing list
to unsubscribe send a mail to [email protected]

Reply via email to