heya, On Wed, Jun 6, 2018 at 8:22 AM, Heiko Bauke <[email protected]> wrote: > Hi, > > Am 05.06.2018 um 09:56 schrieb johannes hanika: >> >> On Tue, Jun 5, 2018 at 9:35 AM, Sarge Borsch <[email protected]> >> wrote: >>> >>> https://developer.apple.com/macos/whats-new/ >>>> >>>> Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, >>>> but these legacy technologies are deprecated in macOS 10.14. Games and >>>> graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, >>>> apps that use OpenCL for computational tasks should now adopt Metal and >>>> Metal Performance Shaders. >>> >>> >>> I don't know… maybe it's worth an announcement on the blog or something, >>> to let people know that they'd have to switch from macOS to another OS in >>> the close future. >> >> >> haha, that's exactly how i read the post you linked above :) > > > this seems to be a popular interpretation of Apple's announcement of today. > Currently, it is heavily discussed what this means for apple users and macOS > applications, games and professional multimedia editing in particular. I, > however, wonder what may this mean for the OpenCL ecosystem? Apple was a > key player in the (early) development of OpenCL as far as I know. OpenCL > 2.2 has been finalized more than a year ago, but versions 2.0 and later have > not yet been widely adopted by hardware vendors so far. It is probably not > a good sign when a member of the Khronos group abandons OpenCL.
that's certainly true. not very reassuring. especially since opengl + compute shaders which i find a viable alternative from the api side doesn't seem to be a safe choice either. i really don't think vulkan makes any sense here and porting to cuda would be silly. i guess i'll go with healthy procrastination and keep using opencl 1.x with some 2.0 features. -jo ___________________________________________________________________________ darktable developer mailing list to unsubscribe send a mail to [email protected]
