Hi,
Am 05.06.2018 um 09:56 schrieb johannes hanika:
On Tue, Jun 5, 2018 at 9:35 AM, Sarge Borsch <[email protected]> wrote:
https://developer.apple.com/macos/whats-new/
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but
these legacy technologies are deprecated in macOS 10.14. Games and
graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps
that use OpenCL for computational tasks should now adopt Metal and Metal
Performance Shaders.
I don't know… maybe it's worth an announcement on the blog or something, to let people know that they'd have to switch from macOS to another OS in the close future.
haha, that's exactly how i read the post you linked above :)
this seems to be a popular interpretation of Apple's announcement of
today. Currently, it is heavily discussed what this means for apple
users and macOS applications, games and professional multimedia editing
in particular. I, however, wonder what may this mean for the OpenCL
ecosystem? Apple was a key player in the (early) development of OpenCL
as far as I know. OpenCL 2.2 has been finalized more than a year ago,
but versions 2.0 and later have not yet been widely adopted by hardware
vendors so far. It is probably not a good sign when a member of the
Khronos group abandons OpenCL.
Heiko
--
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