>Since scanf and the floating point arithmetic is implemented in newlib,
>I've redirected this message there.  Does anybody have an idea, what
>could slow down float scanning in sscanf by a factor of 20?

Thanks!  Just to be pedentic, I realized that it's worse than a factor of 20.
My *entire simulation* slows down by a factor of 20; there's significant
other computation in it.  So the scanf slowdown is probably closer to
hundreds of times.  *Something* fishy must be going on.  :-)


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