On 17/03/2014 04:42, Christopher Faylor wrote:
On Sun, Mar 16, 2014 at 10:28:29PM -0400, Christopher Faylor wrote:
On Sun, Mar 16, 2014 at 09:57:36PM -0400, Christopher Faylor wrote:
On Sun, Mar 16, 2014 at 10:36:31PM +0000, David Stacey wrote:
The issue I have is that close_audio_out() isn't working as you'd
expect: for some reason, the 'audio_out_' member pointer is null
This was because all of the I/O operations were ignoring the archetype
for the device. So, this is likely an old bug.
So, good news/bad news. Good news: I checked in a fix which causes the missing
1.5 seconds to be played. Bad news: The process now hangs in waveOutClose()
in fhandler_dev_dsp::Audio_out::stop. There seem to be a few threads hanging
around waiting for something so obviously something isn't cleaning up right
in the audio code.
Nope. Wrong theory. I know what's causing this but I don't yet know how to
fix it.
This should all be fixed in the upcoming snapshot.
Thank you for looking at this. I've tried the 32-bit snapshot dated
'2014-03-17', but whenever I pipe a wav file to /dev/dsp I get a
segmentation fault. The error is produced immediately, and no sound is
heard. I've tried wav files both longer and shorter than 1.5s.
Dave.
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