Andy Koppe wrote: > No, it isn't. UTF-16 filename characters that can't be represented in > the current charset are encoded by a ^N followed by the character's > UTF-8 representation.
OK, right. > For example, a Windows filename "bäh" turns into "bŤh" in the C locale, > while it shows up correctly with explicitly set ISO-8859-1 or CP1252. Uh? Doesn't seem so to me: if I create "bäh" in WindowsExplorer, then open up an UTF-8 mintty console I have a consistent output with both LANG=C and LANG=it_IT.UTF-8 (of course, since right now C is UTF-8): % LANG=C ls -l|egrep b.h -rw-r--r-- 1 lapo None 0 Sep 22 09:53 bäh % LANG=it_IT.UTF-8 ls -l|egrep b.h -rw-r--r-- 1 lapo None 0 22 Sep 09:53 bäh So I'm not sure what do you mean with 'a Windows filename "bäh" turns into "bŤh" in the C locale'... you mean that a script sees it as 62C3A468 as opposed as 62E468? Or that actual "bŤh" is shown somewhere? As "bŤh" is just a representation, and it depends on the charset the console expects (and in fact in this UTF-8-encoded message, it will be probably represented with 62C385C2A468)... if the console is UTF-8, what's currently shown is what I'd expect. If OTOH we're talking what it is in raw form and not of what is shown (i.e. about "3 bytes" vs a "4 bytes" string) well, that's a different issue, and I'm not sure why a program should prefer a 3-byte representations as opposed to a 4-byte one...? But OTOH as far as "not caring" goes, it sure can be a nice feature to be retro-compatible in that single case, since the behavior is not well-defined anyways... But again, if a script creates a filename that happens to contain Japanese characters (or even umlauts or r-quotes/l-quotes) I would expect to see that on the filesystem too, and not some random-looking escaped-sequence... > Btw, are you actually using the C locale? Not usually, but it happens from time to time (mostly in script, or in cases such as the monotone "make check" unit tests; one which tries to create UTF-8 filenames and then ISO-8859-1 filenames currently fail). -- Lapo Luchini - http://lapo.it/ “Endure. In enduring, grow strong.” (Dak'kon, videogame "Torment", 1999) -- Problem reports: http://cygwin.com/problems.html FAQ: http://cygwin.com/faq/ Documentation: http://cygwin.com/docs.html Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple