Steam's tier0 and vstdlib are linked statically on Linux now.

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> Marco Padovan <mailto:[email protected]>
> Tuesday, January 30, 2018 4:32 AM
> Hi,
>
> after past night (EU time) update we stil see
> libstdc++.so.6
> libsteam.so
>
> apparently on
> libtier0_s.so
> libvstdlib_s.so
>
> were deleted during the update, is this ok and expected?
>
>
> _______________________________________________
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> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> Absurd Minds <mailto:[email protected]>
> Monday, January 29, 2018 4:47 PM
> I am a small time community owner running about 5 servers on a
> dedicate machine in a data center. I have no idea what any of this
> stuff means. Does that make it likely that I will have to do nothing
> when the update rolls through? Is this going to be a seamless update
> or will this change the way I have to configure or manage an extremely
> vanilla setup?
>
> _______________________________________________
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> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> Fletcher Dunn <mailto:[email protected]>
> Wednesday, December 6, 2017 8:16 PM
>
> Hello!  I’m back for another test.
>
>  
>
> We're planning on updating the method that CSGO servers uses to talk
> to Steam in the week or two.  We'd appreciate your help testing this
> change in advance to identify any potential problems.  When we ran
> this test before, we didn’t have a mechanism to bind the new websocket
> connection to a particular IP.  We realized that this was a necessary
> feature, and so the binaries in this test should include that
> functionality.  The method to select the IP to bind to is the same, so
> basically your current configuration should just work.
>
>  
>
> To see if this change will cause any problems with your setup,
> download this zip and follow the instructions in the readme.txt. 
> (Also pasted below.)
>
>  
>
> http://media.steampowered.com/apps/730/steam_bins_test_20171206.zip
>
>  
>
> Thanks for your help.  Post a reply here if you have any issues. 
> We're especially interested in hearing your results if you are running
> an older distribution of linux or have a complicated network
> environment.  (Multi-homed, NAT, etc.)
>
>  
>
> This change will also be coming to the older Source games, as well. 
> The binaries in this zip *should* be compatible with those games,
> although I haven't tested it specifically so there might be an issue. 
> We'll send a similar announcement to operators of those servers on the
> appropriate mailing list when we get closer to updating those games.
>
>  
>
> - Fletch
>
>  
>
>  
>
>  
>
> README.TXT:
>
>  
>
> Thanks for helping test compatibility with these new Steam binaries
> for the
>
> dedicated server.
>
>  
>
> Place the files for your platform into your "bin" folder.  They should
> replace
>
> files with the same name.  (steamerrorreporter.exe on Win32 is new.)
>
>  
>
> **PLEASE DELETE** the files listed below, if they are present:
>
>  
>
>                 Linux:
>
>                                 libstdc++.so.6
>
>                                 libtier0_s.so
>
>                                 libvstdlib_s.so
>
>                                 libsteam.so
>
>  
>
>                 Windows:
>
>                                 steam.dll
>
>  
>
> We believe that they are no longer be needed and we will no longer be
> shipping them.
>
> Please let us know if this is not the case.
>
>  
>
> These binaries will communicate with Steam using the new WebSockets
> protocol. Previously
>
> a bespoke UDP protocol was used.  You should see a TCP connection to a
> Valve server on
>
> port 443, bound to a local ephemeral port.  There is currently no
> mechanism to control
>
> what local port this connection is bound to.  However, it should obey
> your IP binding,
>
> as before, and that is one of the main things we want to confirm with
> this test.
>
> (The master server may refuse to list your server if the public IP
> used to talk
>
> to Steam does not match the IP you are advertising for game traffic.) 
> It also should
>
> obey HTTP_PROXY.  You also should be able to add "-udpforce" on the
> command line
>
> to disable websockets and force the use of the old UDP protocol.  But
> please don't do this
>
> unless you absolutely have to.  In the future WebSockets will be the
> preferred (and
>
> better-supported) protocol.  The UDP protocol will likely be around
> for some time, but
>
> eventually we'll phase it out.
>
>  
>
> Note that there is no change to the UDP protocols used to talk to
> clients, either game
>
> traffic or for server browser pings.  This only changes how the
> gameserver talks to Steam.
>
> For that purpose the local port has never been relevant.  As mentioned
> above, we do
>
> require that the public IP match.
>
>  
>
>  
>
> Things to test:
>
>                 * Does the server boot with those files deleted. 
> (Especially on old distros.)
>
>                 * Does the server have any trouble talking to Steam
> using websockets.
>
>  
>
> The connection_log[_xxx].txt file is also a potentially interesting
> source of
>
> information about how your server is talking to Steam.
>
>  
>
> We will make a special announcement when we release the update that
> makes this change.
>
> Until you see that announcement, you can assume that no change has
> been made to the
>
> Steam binaries or method used to talk to Steam.
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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