Hi,

after past night (EU time) update we stil see
libstdc++.so.6
libsteam.so

apparently on
libtier0_s.so
libvstdlib_s.so

were deleted during the update, is this ok and expected?

On Mon, Jan 29, 2018 at 10:47 PM, Absurd Minds <[email protected]>
wrote:

> I am a small time community owner running about 5 servers on a dedicate
> machine in a data center. I have no idea what any of this stuff means. Does
> that make it likely that I will have to do nothing when the update rolls
> through? Is this going to be a seamless update or will this change the way
> I have to configure or manage an extremely vanilla setup?
>
> On Dec 6, 2017 8:16 PM, "Fletcher Dunn" <[email protected]>
> wrote:
>
>> Hello!  I’m back for another test.
>>
>>
>>
>> We're planning on updating the method that CSGO servers uses to talk to
>> Steam in the week or two.  We'd appreciate your help testing this change in
>> advance to identify any potential problems.  When we ran this test before,
>> we didn’t have a mechanism to bind the new websocket connection to a
>> particular IP.  We realized that this was a necessary feature, and so the
>> binaries in this test should include that functionality.  The method to
>> select the IP to bind to is the same, so basically your current
>> configuration should just work.
>>
>>
>>
>> To see if this change will cause any problems with your setup, download
>> this zip and follow the instructions in the readme.txt.  (Also pasted
>> below.)
>>
>>
>>
>> http://media.steampowered.com/apps/730/steam_bins_test_20171206.zip
>>
>>
>>
>> Thanks for your help.  Post a reply here if you have any issues.  We're
>> especially interested in hearing your results if you are running an older
>> distribution of linux or have a complicated network environment.
>> (Multi-homed, NAT, etc.)
>>
>>
>>
>> This change will also be coming to the older Source games, as well.  The
>> binaries in this zip *should* be compatible with those games, although I
>> haven't tested it specifically so there might be an issue.  We'll send a
>> similar announcement to operators of those servers on the appropriate
>> mailing list when we get closer to updating those games.
>>
>>
>>
>> - Fletch
>>
>>
>>
>>
>>
>>
>>
>> README.TXT:
>>
>>
>>
>> Thanks for helping test compatibility with these new Steam binaries for
>> the
>>
>> dedicated server.
>>
>>
>>
>> Place the files for your platform into your "bin" folder.  They should
>> replace
>>
>> files with the same name.  (steamerrorreporter.exe on Win32 is new.)
>>
>>
>>
>> **PLEASE DELETE** the files listed below, if they are present:
>>
>>
>>
>>                 Linux:
>>
>>                                 libstdc++.so.6
>>
>>                                 libtier0_s.so
>>
>>                                 libvstdlib_s.so
>>
>>                                 libsteam.so
>>
>>
>>
>>                 Windows:
>>
>>                                 steam.dll
>>
>>
>>
>> We believe that they are no longer be needed and we will no longer be
>> shipping them.
>>
>> Please let us know if this is not the case.
>>
>>
>>
>> These binaries will communicate with Steam using the new WebSockets
>> protocol. Previously
>>
>> a bespoke UDP protocol was used.  You should see a TCP connection to a
>> Valve server on
>>
>> port 443, bound to a local ephemeral port.  There is currently no
>> mechanism to control
>>
>> what local port this connection is bound to.  However, it should obey
>> your IP binding,
>>
>> as before, and that is one of the main things we want to confirm with
>> this test.
>>
>> (The master server may refuse to list your server if the public IP used
>> to talk
>>
>> to Steam does not match the IP you are advertising for game traffic.)  It
>> also should
>>
>> obey HTTP_PROXY.  You also should be able to add "-udpforce" on the
>> command line
>>
>> to disable websockets and force the use of the old UDP protocol.  But
>> please don't do this
>>
>> unless you absolutely have to.  In the future WebSockets will be the
>> preferred (and
>>
>> better-supported) protocol.  The UDP protocol will likely be around for
>> some time, but
>>
>> eventually we'll phase it out.
>>
>>
>>
>> Note that there is no change to the UDP protocols used to talk to
>> clients, either game
>>
>> traffic or for server browser pings.  This only changes how the
>> gameserver talks to Steam.
>>
>> For that purpose the local port has never been relevant.  As mentioned
>> above, we do
>>
>> require that the public IP match.
>>
>>
>>
>>
>>
>> Things to test:
>>
>>                 * Does the server boot with those files deleted.
>> (Especially on old distros.)
>>
>>                 * Does the server have any trouble talking to Steam using
>> websockets.
>>
>>
>>
>> The connection_log[_xxx].txt file is also a potentially interesting
>> source of
>>
>> information about how your server is talking to Steam.
>>
>>
>>
>> We will make a special announcement when we release the update that makes
>> this change.
>>
>> Until you see that announcement, you can assume that no change has been
>> made to the
>>
>> Steam binaries or method used to talk to Steam.
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
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>
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