Yup, still dealing with it almost every custom map I play on a variety of
server types. TF2 devs were able to deal with this in no time just a couple
months ago.

On Wed, Feb 15, 2017 at 4:40 PM, TecnoHard Clan <[email protected]>
wrote:

> Still present in my localhost server.
>
> darulo <[email protected]>
> quarta-feira, 15 de fevereiro de 2017 19:37
> Still present in latest csgo update 2/14/17 (2/15/17 UTC 1.35.6.7)
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
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> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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> Gilles <[email protected]>
> sexta-feira, 23 de dezembro de 2016 20:15
> Hey, anybody having the same issues with this bug?
>
> I've recently got back working on writing a plugin and for testing
> purposes I run a DS on my machine.
>
> But I get randomly kicked when I rejoin my own server (or sometimes 10
> seconds after), without any real kick message. However in my console (game
> not server) I get this message:
>
> Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
>
> I'ts really annoying and requires me to restart the server before I'm able
> to reconnect to it.
>
> I've tried reinstalling the whole DS, so I'ts a clean build with no
> addons/plugins. And reinstalled my own game.
>
> Also tested with a small plugin that tells how many edicts are currently
> in the table, and it's at most 700 edicts (which is under the 4096 limit).
>
> I've googled but I couldn't find anything useful, except some recent TF2
> patch that has been bothering players in that game, but nothing for CSGO.
>
> Last time (about a month ago) when I was working on things everything went
> well and never had an issue. Now I got some free time I wanted to pickup
> where I left and I'm getting this random error.
>
>
> If anybody could point me on the right track, thanks in advance,
>
> Gilles Van Vlasselaer
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