What was the original problem here and what happened on TF2? Edicts
behave differently in both games. As a mapper, you have less edicts to
use in CSGO than you have for TF2.
-ics
Michael Loveless kirjoitti:
Still irrelevant. Why would rates, server or client side, have
anything to do with exceeding max edicts when edicts are related to
entities? Here is Valve's developer page on Entity Limits and where
max_edicts comes into play, so you can understand what we're
discussing: https://developer.valvesoftware.com/wiki/Entity_limit
Rates don't have anything to do with it. If server/client rates were
the problem, the problem would have existed well before the update in
question. TF2 made an update not too long ago that caused this issue
as well, and their dev team was able to resolve it the following
update. There should be no reason why the CS:GO devs can't do the same.
On Wed, Dec 28, 2016 at 10:34 AM, Absurd Minds
<[email protected] <mailto:[email protected]>> wrote:
He probably meant server rates.
On Dec 27, 2016 1:36 PM, "Michael Loveless"
<[email protected] <mailto:[email protected]>> wrote:
That has no effect. Rates are all set appropriately. Still
happens. Why would client side rates have anything to do with
max edicts when edicts are in direct relation to entities
rendered/being used at any given time?
On Sun, Dec 25, 2016 at 7:07 PM, Sazid Hossain
<[email protected] <mailto:[email protected]>> wrote:
This error happens to me only when I don't fix min
cmdrate, updaterate and
rate. Try setting these params
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