What was the original problem here and what happened on TF2? Edicts behave differently in both games. As a mapper, you have less edicts to use in CSGO than you have for TF2.

-ics

Michael Loveless kirjoitti:
Still irrelevant. Why would rates, server or client side, have anything to do with exceeding max edicts when edicts are related to entities? Here is Valve's developer page on Entity Limits and where max_edicts comes into play, so you can understand what we're discussing: https://developer.valvesoftware.com/wiki/Entity_limit

Rates don't have anything to do with it. If server/client rates were the problem, the problem would have existed well before the update in question. TF2 made an update not too long ago that caused this issue as well, and their dev team was able to resolve it the following update. There should be no reason why the CS:GO devs can't do the same.

On Wed, Dec 28, 2016 at 10:34 AM, Absurd Minds <[email protected] <mailto:[email protected]>> wrote:

    He probably meant server rates.


    On Dec 27, 2016 1:36 PM, "Michael Loveless"
    <[email protected] <mailto:[email protected]>> wrote:

        That has no effect. Rates are all set appropriately. Still
        happens. Why would client side rates have anything to do with
        max edicts when edicts are in direct relation to entities
        rendered/being used at any given time?

        On Sun, Dec 25, 2016 at 7:07 PM, Sazid Hossain
        <[email protected] <mailto:[email protected]>> wrote:

            This error happens to me only when I don't fix min
            cmdrate, updaterate and
            rate. Try setting these params



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