hey valve please fix strictportbind on CSGO ...
2014/1/13 Wojtek Arabczyk <[email protected]> > you should most probably explore the possibility of using: > net.ipv4.ip_nonlocal_bind=1 > in /etc/sysctl.conf, which allows of binding services to ports/ip > addresses that are not > yet allocated on the server. this should mitigate the issue > > remember to do: sudo sysctl -p /etc/sysctl.conf after adding the line to > the sysctl.conf file. > > -- > Pozdraviam > Wojtek > > On Monday, 13 January 2014 at 15:09, Calvin wrote: > > Yeah, I do not see how the two would be connected. > > If strictportbind is set in the command line, and the process respawns due > to crash/restart/signal whatever, it shouldn't put another server on the > next available port. > > This sounds more like an issue with strictportbind. > > ----- Original Message ----- > *From:* louloubizou <[email protected]> > *To:* [email protected] > *Sent:* Monday, January 13, 2014 9:00 AM > *Subject:* Re: [Csgo_servers] Server restarts on another port, whenever > internet connection is not active (linux). > > My CPU is the following and i got the issue ... > > processor : 3 > vendor_id : GenuineIntel > cpu family : 6 > model : 58 > model name : Intel(R) Xeon(R) CPU E3-1225 V2 @ 3.20GHz > stepping : 9 > microcode : 0x12 > cpu MHz : 3506.125 > cache size : 8192 KB > physical id : 0 > siblings : 4 > core id : 3 > cpu cores : 4 > apicid : 6 > initial apicid : 6 > fpu : yes > fpu_exception : yes > cpuid level : 13 > wp : yes > flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca > cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx > rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology > nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx > est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt > tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida arat xsaveopt pln > pts dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase smep erms > bogomips : 6385.16 > clflush size : 64 > cache_alignment : 64 > address sizes : 36 bits physical, 48 bits virtual > power management: > > 2014/1/13 Elysium Gamers League <[email protected]> > > Hi Guys, > > > > This is something which was addressed with Valve and posted by us a while > back. > > > > Unfortunately despite the effort and the amount of data supplied to them > the only answer was that the issue was lower priority and to utilise better > CPUs. > > > > It seems there’s a possible threading issue, Linux and Windows. It is > recommended to use 3.0ghz CPUs and above, it’s a bit sad when a little > E3-1240v3 (4x 3.4ghz) beats 2x E5-2670’s (16x 2.6ghz) however there’s not > much we can do. > > > > Only suggestion is, run boxes with better clock speeds because this isn’t > going to be fixed anytime soon! > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *louloubizou > *Sent:* Monday, 13 January 2014 8:32 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] Server restarts on another port, whenever > internet connection is not active (linux). > > > > i got the same problem, i use strictportbind and no effect ... > > 2014/1/10 haeufi <[email protected]> > > Hi, > > I also have the problem on two of three csgo-servers. they should listen > on 27080 and 27085 but after some hours they run on 27081 and 27086... I > don´t know what the reason is and it just sucks. > There are no entries in the logs, just that they are restarting. > I also don´t know whether it is a sourcemod-related or csgo-related > problem. > I´m running SourceMod v1.5.3-dev+3954 > > Someone can help us? > > Am 09.01.2014 03:41, schrieb Charalampos Galanis: > > I don't know if the above problem is already mentioned here, but forgive > me in case it is. > > The problem is whenever I reboot my router , so I don't have internet > connection for about 3 minutes, the server crashes (its screen is still > active) and restarts in another port, exactly the next one. For example, my > server listens to 27016 port but it starts @ 27017 port. And no , it is not > separate screen, I just found out that the normal server crashes and this > server, with port + 1 takes its place. This is frustrating because I have > to always quit this bugged-ported server and after that, the normal one > starts again. > > Anybody has experienced this? Why the server restart with altered port , > when the connection is offline temporarily? And how to prevent this from > happening from now on, instead of quiting the wrong one manually every time > ? > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > ------------------------------ > > <http://www.avast.com/> > > Diese E-Mail ist frei von Viren und Malware, denn der avast! > Antivirus<http://www.avast.com/>Schutz ist aktiv. > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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