We have been experiencing CPU spikes since beta. It's not a new issue and a major problem for us.
On Mon, Dec 23, 2013 at 10:56 PM, ics <[email protected]> wrote: > Well since the one update that made linux performance worse, after 2 days > being on, server instance now eats 1,8 gigs of memory instead of less than > gigabyte before. In 3 days it will die on memory error and stays down > untill booted up. > > Something is definitely broken and there are severe lag spikes that are > caused by spiking cpu usage out of nowhere. These were not there before. > > -ics > > Matt Razza kirjoitti: > >> altPUG experienced this for a while post-arms deal update. Were were able >> to isolate this issue to clients opening the game and connecting to altPUG >> servers via the steam /connect/ URI handler. steam://connect/serverip:port >> >> Once the game is open connecting via the URI handler is fine - but if you >> both open the game and connect via the URI handler (I.E. someone clicks a >> connect link with the game closed) our users experienced severe FPS issues >> when enemies entered their screen. >> >> I don't know if your clients are connecting to your server this way - but >> this was the cause of substantial frustrations on our end. >> >> Regards, >> Matt Razza >> Co-Founder | altPUG, LLC >> [email protected] >> >> >> ------------------------------------------------------------------------ >> *From*: "David" <[email protected]> >> *Sent*: Friday, December 20, 2013 8:01 AM >> *To*: [email protected] >> *Subject*: Re: [Csgo_servers] clients fps drops >> >> >> People have been complaining about this issue since the first skins >> update. I don't think it's an issue with your server as I've seen it on >> matchmaking too. Think there's a mem leak affecting a lot of users. >> >> >> On 19 December 2013 22:00, Marco Padovan <[email protected] <mailto: >> [email protected]>> wrote: >> >> here we are talking about clients doing 100fps+ that suddenly drop >> a lot and start lagging badly >> >> >> On Thu, Dec 19, 2013 at 10:55 PM, louloubizou >> <[email protected] <mailto:[email protected]>> wrote: >> >> I confirm the issue >> >> Loose 10 to 15 fps >> >> Le jeudi 19 décembre 2013, Marco Padovan a écrit : >> >> Hi, >> >> we are having some clients reporting random fps drops. >> >> Could they be caused by some cvar setting? >> >> Currently we are running with tickrate 128 and these settings: >> >> sv_minrate 35000 >> sv_maxrate 128000 >> sv_minupdaterate 40 >> sv_maxupdaterate 128 >> sv_mincmdrate 40 >> sv_maxcmdrate 128 >> >> sv_maxusrcmdprocessticks 0 >> >> >> and will try to change to: >> >> sv_minrate 20000 >> sv_maxrate 128000 >> sv_minupdaterate 40 >> sv_maxupdaterate 128 >> sv_mincmdrate 40 >> sv_maxcmdrate 128 >> >> without forcing sv_maxusrcmdprocessticks >> >> Anything else we could look to find out why certain >> clients have fps drops? >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> <mailto:[email protected]> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> <mailto:[email protected]> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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