altPUG experienced this for a while post-arms deal update. Were were able to 
isolate this issue to clients opening the game and connecting to altPUG servers 
via the steam /connect/ URI handler. steam://connect/serverip:port
Once the game is open connecting via the URI handler is fine - but if you both 
open the game and connect via the URI handler (I.E. someone clicks a connect 
link with the game closed) our users experienced severe FPS issues when enemies 
entered their screen.
I don't know if your clients are connecting to your server this way - but this 
was the cause of substantial frustrations on our end.

Regards,Matt RazzaCo-Founder | altPUG, [email protected]

----------------------------------------
From: "David" <[email protected]>
Sent: Friday, December 20, 2013 8:01 AM
To: [email protected]
Subject: Re: [Csgo_servers] clients fps drops

People have been complaining about this issue since the first skins update. I 
don't think it's an issue with your server as I've seen it on matchmaking too. 
Think there's a mem leak affecting a lot of users.

On 19 December 2013 22:00, Marco Padovan <[email protected]> wrote:
 here we are talking about clients doing 100fps+ that suddenly drop a lot and 
start lagging badly

On Thu, Dec 19, 2013 at 10:55 PM, louloubizou <[email protected]> wrote:
 I confirm the issue
Loose 10 to 15 fps

Le jeudi 19 décembre 2013, Marco Padovan  a écrit :
 Hi,
we are having some clients reporting random fps drops.
Could they be caused by some cvar setting?
Currently we are running with tickrate 128 and these settings:
sv_minrate 35000sv_maxrate 128000sv_minupdaterate 40sv_maxupdaterate 
128sv_mincmdrate 40sv_maxcmdrate 128
sv_maxusrcmdprocessticks 0

and will try to change to:
sv_minrate 20000sv_maxrate 128000sv_minupdaterate 40sv_maxupdaterate 
128sv_mincmdrate 40    sv_maxcmdrate 128
without forcing sv_maxusrcmdprocessticks
Anything else we could look to find out why certain clients have fps drops?
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