Settings sv_staminamax 0 (which disables stamina) should greatly help with bunnyhopping along with sv_airaccelerate 100
> Date: Sun, 15 Dec 2013 13:35:20 -0800 > From: [email protected] > To: [email protected] > Subject: [Csgo_servers] Movement Speed > > From what i understand when a player exceeds the "MaxPlayerSpeed" for the > weapon being held the game stops the player back to the limit. For example > when surfing(surf maps) one gains speed greater than the "MaxPlayerSpeed" > for the weapon being held but the player is stopped when they hit the ground > and the players speed is set to the "MaxPlayerSpeed" for the weapon being > held. This is what i believe the problem with the bunny hopping on cs:go. > > I found the one could set "MaxPlayerSpeed" for a weapon in the scripts > folder but when I changed these values server side nothing happened. When i > increased the price of a weapon, which is in the same file, it changed in > game. I don't understand why it is not working for "MaxPlayerSpeed" for a > weapon. > > If you guys have any ideas to by pass this problem via a plugin or changing > the "MaxPlayerSpeed" for a weapon please may you post so we can help the > cs:go communities. Unfortunate I haven't see this problem resolved except > for a server in Africa "Intoxicated Surf" where a custom plugin is used. If > we could find a fix and release it to the public, it would be a great help > to the surfing, bhop and mg communities. > > Thank You for your time > Fly > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Movement-Speed-tp5998.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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