>From what i understand when a player exceeds the "MaxPlayerSpeed" for the weapon being held the game stops the player back to the limit. For example when surfing(surf maps) one gains speed greater than the "MaxPlayerSpeed" for the weapon being held but the player is stopped when they hit the ground and the players speed is set to the "MaxPlayerSpeed" for the weapon being held. This is what i believe the problem with the bunny hopping on cs:go.
I found the one could set "MaxPlayerSpeed" for a weapon in the scripts folder but when I changed these values server side nothing happened. When i increased the price of a weapon, which is in the same file, it changed in game. I don't understand why it is not working for "MaxPlayerSpeed" for a weapon. If you guys have any ideas to by pass this problem via a plugin or changing the "MaxPlayerSpeed" for a weapon please may you post so we can help the cs:go communities. Unfortunate I haven't see this problem resolved except for a server in Africa "Intoxicated Surf" where a custom plugin is used. If we could find a fix and release it to the public, it would be a great help to the surfing, bhop and mg communities. Thank You for your time Fly -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Movement-Speed-tp5998.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
