>From what i understand when a player exceeds the "MaxPlayerSpeed" for the
weapon being held the game stops the player back to the limit. For example
when surfing(surf maps) one gains speed greater than the "MaxPlayerSpeed"
for the weapon being held but the player is stopped when they hit the ground
and the players speed is set to the "MaxPlayerSpeed" for the weapon being
held. This is what i believe the problem with the bunny hopping on cs:go.

I found the one could set "MaxPlayerSpeed" for a weapon in the scripts
folder but when I changed these values server side nothing happened. When i
increased the price of a weapon, which is in the same file, it changed in
game. I don't understand why it is not working for "MaxPlayerSpeed" for a
weapon.

If you guys have any ideas to by pass this problem via a plugin or changing
the "MaxPlayerSpeed" for a weapon please may you post so we can help the
cs:go communities. Unfortunate I haven't see this problem resolved except
for a server in Africa "Intoxicated Surf" where a custom plugin is used. If
we could find a fix and release it to the public, it would be a great help
to the surfing, bhop and mg communities.

Thank You for your time
Fly



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/Movement-Speed-tp5998.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to