I've never experienced that problem in the matchmaking menu. I've only experienced it in a server if I'm attempting to put up a vote to change the level.
I think what Calder is saying is that if he goes to start a lobby for competitive matchmaking, he can't scroll over to choose, for example, cs_assault, because it's too far to the right. On Wed, Jul 3, 2013 at 10:44 PM, Gordon Reynolds < [email protected]> wrote: > Not being able to scroll in the map chooser window is a long-standing bug. > It currently makes any server that has more than 8 or so maps hard to vote > using the in-game mechanics, you just have to hope your map is randomly > picked at the end. > > > On Wed, Jul 3, 2013 at 7:42 PM, Calder Lewis <[email protected]> wrote: > >> So you can no longer scroll to choose maps in the match making windows or >> maybe it's just a bug for me. >> >> >> Sent from my iPhone >> >> On Jul 3, 2013, at 10:33 PM, Ido Magal <[email protected]> wrote: >> >> > 1.23.1.3 is now live. >> > >> > Thanks. >> > >> > [ MISC ] >> > * Playing a demo recorded on a workshop map will attempt to >> automatically download and display that workshop map. >> > * Added a convar cl_download_demoplayer to control whether demo player >> is allowed to download external resources, defaults to 1 allowing downloads >> from workshop, allows 2 for downloading all other external resources that >> could be referenced by community server. >> > * Added engine support for versioning official maps, so demo playback >> will seamlessly download and load matching version of the map when playing >> back older demos. ( Currently supports Nuke, Inferno, Dust2 ) >> > * Fixed rare crashes in HUD when game events were received before HUD >> elements were fully loaded. >> > >> > [ GAMEPLAY ] >> > * Additional minor buffs to the Aug and Sig. >> > * Smoke grenades have been adjusted to make their view-obscuring >> overlay match the smoke volume shape more precisely as well as some other >> minor fixes. >> > >> > [ SPECTATING ] >> > * Spectating a flashed player via GOTV now shows an additional effect >> and icon to indicate blindness without obscuring the spectators view. >> > * Fixed a case where GOTV spectator would get the round radar template >> instead of the square one. >> > * Grenade trajectories are now on by default in spectator x-ray view. >> Convar sv_grenade_trajectory_time_spectator will adjust visible trail >> duration. >> > >> > [ MAPS ] >> > * Made a pass at incorporating some lessons learned from Mirage to >> original maps. Also, bug fixes. >> > * >> > * De_Inferno: >> > * Widened apartment hallway near A >> > * Replaced red car in middle with solid cover >> > * Fixed radar naming on haycart >> > * Improved visibility >> > * De_Nuke: >> > * Added radar names >> > * Bug fixes >> > * Improved visibility >> > * >> > * De_Dust2: >> > * Improved visibility >> > * Bug fixes >> > * >> > * De_Aztec: >> > * Improved visibility >> > * >> > * De_Train: >> > * Improved visibility >> > >> > >> > From: Ido Magal >> > Sent: Wednesday, July 03, 2013 1:24 PM >> > To: '[email protected]' >> > Subject: CSGO 1.23.1.3 >> > >> > We hope to have 1.23.1.3 ready later today. >> > >> > Thanks. >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > - Gordon Reynolds > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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