1.23.1.3 is now live.

Thanks.

[ MISC ]
* Playing a demo recorded on a workshop map will attempt to automatically 
download and display that workshop map.
* Added a convar cl_download_demoplayer to control whether demo player is 
allowed to download external resources, defaults to 1 allowing downloads from 
workshop, allows 2 for downloading all other external resources that could be 
referenced by community server.
* Added engine support for versioning official maps, so demo playback will 
seamlessly download and load matching version of the map when playing back 
older demos. ( Currently supports Nuke, Inferno, Dust2 )
* Fixed rare crashes in HUD when game events were received before HUD elements 
were fully loaded.

[ GAMEPLAY ]
* Additional minor buffs to the Aug and Sig.
* Smoke grenades have been adjusted to make their view-obscuring overlay match 
the smoke volume shape more precisely as well as some other minor fixes.

[ SPECTATING ]
* Spectating a flashed player via GOTV now shows an additional effect and icon 
to indicate blindness without obscuring the spectators view.
* Fixed a case where GOTV spectator would get the round radar template instead 
of the square one.
* Grenade trajectories are now on by default in spectator x-ray view. Convar 
sv_grenade_trajectory_time_spectator will adjust visible trail duration.

[ MAPS ]
* Made a pass at incorporating some lessons learned from Mirage to original 
maps. Also, bug fixes.
* 
* De_Inferno:
* Widened apartment hallway near A
* Replaced red car in middle with solid cover
* Fixed radar naming on haycart
* Improved visibility
* De_Nuke:
* Added radar names
* Bug fixes
* Improved visibility
* 
* De_Dust2:
* Improved visibility
* Bug fixes
* 
* De_Aztec:
* Improved visibility
* 
* De_Train:
* Improved visibility


From: Ido Magal 
Sent: Wednesday, July 03, 2013 1:24 PM
To: '[email protected]'
Subject: CSGO 1.23.1.3

We hope to have 1.23.1.3 ready later today.

Thanks.

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