The primary benefit is more natural play against people, which is more important to me than it is to some other programs. In testing against gnugo on 19x19 with a 3 stone handicap, dynamic komi increases the win rate by about 3%. Most of the variants I tried made the program a few percent weaker, but I found one that is slightly stronger.
ManyFaces on kgs is stronger since I added dynamic komi, but it has many other changes as well. Perhaps people are more likely to resign when they are far behind than when the game is close. If you look at the game results, ManyFaces wins many games by resignation. David > -----Original Message----- > From: [email protected] [mailto:computer-go- > [email protected]] On Behalf Of Darren Cook > Sent: Tuesday, June 11, 2013 1:47 AM > To: [email protected] > Subject: Re: [Computer-go] Narrow wins > > > The dynamic komi can be pretty large. I think I limit it to 30 > points > > or so. If the komi were only a point or two you would see a lot > of > > games won by 2.5 points or so. You can see from the results that > the > > margins are often pretty large. > > Hello David, > Interesting! Is the benefit just from more natural-looking play > (from the point of view of humans), or is it actually increasing the > win rate do you think? (And if so, just the win rate against > humans, or against other programs too?) > > Darren > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
