On Mon, Apr 1, 2013 at 1:10 PM, Jason House <[email protected]>wrote:

> On Apr 1, 2013, at 11:10 AM, "Gabriel .Santos" <[email protected]>
> wrote:
>
> > Hi!
> >
> > I'm a new computer-go researcher and I'm not a Go player. In order to
> get better knowledge of Go Game I would like to ask some questions about it
> (I know the rules of the game, I'm just not a good player).
> >
> > 1 - in order to evaluate simulations in MC. Is there any connections
> between the type of moves made in the game ? For example, if i take two
> simulations, victory in both simulations, in one of them I had just one
> nakade move and in the other one I had 5 nakade moves. Could I say that
> simulation two is better than simulation one ? By better i mean is it more
> worth that I take more time simulating the states from the second
> simulation instead of the first one ?
>
> I do not know of any engines that differentiate between the quality of
> simulations, only the result. The investment in a particular tree node is
> based on the win rate, the rave win rate, and bias with priors.
>

Of course that's no reason not to try it but it seems like it would be a
really difficult proposition.    If I understand this I think the point is
that perhaps there is more relevant information contained in one playout
over another and somehow it might be possible to take advantage of that?


Don




>
>
> > 2 - So, in this way could I conclude that, for example, Nakade moves are
> ALWAYS better than Atari Defense Moves ?
>
> I think there are very few black and white rules about which heuristic is
> better than another. There are a few different approaches to use heuristics
> inside a playout. Most are statistical.
>
>
> > 3 - As far as I know the alpha-beta approach has not succeeded due to
> the inefficiency of the evaluation functions known. So,where do you guys
> think that lies the future of Computer-GO ? MC methods ? The classic
> approach on board games ? (Minimax, Neural Networks, etc).
>
> MC is definitely the future. I think there are ways to blend classic
> methods with MC methods, but most are still experimental.
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