Hi everybody! Is it enough to use big number of hign-dan games to build a strong pattern library for random playouts?
I have suspiction the most useful patterns may be gathered from low-dan games. The reasoning is: 1. Random playouts contains big amount of silly moves 2. Hign-dans don't do silly moves, so patterns gathered from hign-dans games does not contains refutations of such moves 3. Most low-dan moves are better then random playout moves anyway, so patterns gathered from low-dan games are "good enough" for playouts and may contain refutations of many low-dan mistakes In professional game it is assumed "if opponent make this suboptimal attack it can be countered with such and such moves", but this sequence newer happens in the game itself, so probably good pattern library must be gathered from games with wide spectrum of player strenghs _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
