Hi everybody!

Is it enough to use big number of hign-dan games
to build a strong pattern library for random playouts?

I have suspiction the most useful patterns may be
gathered from low-dan games. The reasoning is:

1. Random playouts contains big amount of silly moves

2. Hign-dans don't do silly moves, so patterns gathered from
hign-dans games does not contains refutations of such moves

3. Most low-dan moves are better then random playout moves
anyway, so patterns gathered from low-dan games are
"good enough" for playouts and may contain refutations
of many low-dan mistakes

In professional game it is assumed "if opponent make this
suboptimal attack it can be countered with such and such
moves", but this sequence newer happens in the game itself,
so probably good pattern library must be gathered from
games with wide spectrum of player strenghs
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