Yes, root parallelization with some sharing. http://www.personeel.unimaas.nl/G-Chaslot/papers/parallelMCTS.pdf said it was good and I tried it and it works well.
Hardware is really important. But so are really smart playouts. The slower I make my playouts the stronger the program gets. David > -----Original Message----- > From: [email protected] [mailto:computer-go- > [email protected]] On Behalf Of Peter Drake > Sent: Friday, August 10, 2012 10:45 AM > To: [email protected] > Subject: Re: [Computer-go] Kas Cup - results and prizes > > On Thu, Aug 9, 2012 at 11:42 PM, David Fotland <[email protected]> > wrote: > > > Or it might be an artifact of the way I do search, since I think I > > might be the only engine that doesn't use a single shared tree, and > > the old Many Faces of Go engine is single threaded. > > If not a single shared tree, what are you doing? Root parallelism? > > I've been wondering why other programs are pulling ahead of Orego, and > now I'm starting to suspect the answer may be (in part) "hardware". > > -- > Peter Drake > https://sites.google.com/a/lclark.edu/drake/ > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
