On Tue, Aug 7, 2012 at 10:34 PM, Michael Williams <
[email protected]> wrote:

> Could anyone describe the basic implementation for detecting some seki
> in a fast enough way to be used in playouts?  I understand that it's
> not practical to detect them all.
>

Just prevent self-atari unless it makes a basic nakade shape and the
surrounding group doesn't have eye potential elsewhere.

Erik
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