Orego doesn't do this directly. Instead, we massing passing a possible move, but with a very low prior success rate (1 win in 10 runs). It will be chosen if all other moves lead to losses.
-- Peter Drake https://sites.google.com/a/lclark.edu/drake/ On Tue, Aug 7, 2012 at 1:34 PM, Michael Williams <[email protected]> wrote: > Could anyone describe the basic implementation for detecting some seki > in a fast enough way to be used in playouts? I understand that it's > not practical to detect them all. > > Thanks. > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
