Although a theoretical maximum is nice to ponder upon, in an
experiment to safe computationtime, I tested my software for a superko
up to cycles of ten. After several tens of thousands of game it came
in an infinite loop due to a 12-cycle positional superko. So it is not
common, but it can happen.

Kind regards,

Lukas

On Thu, Jun 7, 2012 at 5:44 AM, Robert Jasiek <[email protected]> wrote:
> On 07.06.2012 01:47, Darren Cook wrote:
>>
>> Is four moves the longest super-ko cycle possible?
>
>
> Yawn. Regardless of the suicide rule, the longest implicit construction of a
> perfect play superko cycle is my four quadrupel kos on a 19x19 board with a
> sequence of probably 19,668,992 moves, using the ideas of
> Spight-Rickard-Davies:
>
> http://groups.google.com/group/de.rec.spiele.brett+karten/msg/3ef812707d21de8c?hl=de&dmode=source
>
> However, in practice (with at least somewhat intelligent play) the most
> exciting things are a quintuple-ko and a few further basic kos on the board.
> For shapes, see here:
>
> http://home.snafu.de/jasiek/ko.pdf
>
> If your program is a complete duffer (many cute single passes at the right
> moments), then in theory (as I proved) it can put ANY position (no suicide:
> other than the empty board) in a cycle (with my simplistic construction
> having upper bound O(n)), but... even MC programs are not that dull.
>
> ***
>
> Can someone please reconstruct a good cycle of length 7 board plays?
>
> --
> robert jasiek
>
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