Don, you might consider Node.js plus Socket.io.  Socket.io uses websockets
for maximum performance but can fall back to a range of legacy technologies
for browsers that can't do websockets.  All transparent to the application
programmer.



On Fri, Dec 30, 2011 at 8:34 AM, Folkert van Heusden <[email protected]
> wrote:

> Hi Don,
>
> > That sounds pretty appealing.     We have a theory that RAM is the
> problem
> > due to disk caching so that is an appealing solution.    I'm not sure how
> > much is allocated to the boardspace server but I think it's pretty small.
> > What do you do with this VPS?
>
> Currently mostly nothing. Well, 2 low volume websites but that's about it.
>
> > I do plan to upgrade the software and provide a much nicer web based
> > websockets interface. I  have been delaying because websockets are not
> quite
> > there yet,  but it's going to be big.   In this way you will be able to
> > interactively watch one or more games being played.    I already have a
> good
> > part of the code written in C so that it will be resource friendly and
> > figured out how to do stuff without using sql which is a resource hog.
> > Do you have an html5 enabled web server or can you install one so that I
> > will have websockets?
>
> It currently has Apache 2.2.21 running on a Debian distribution (linux
> kernel).
> Running an other webserver is possible, but that would be on a
> different port then.
> If you want I can give you a shell account (ssh) so that you can nose
> around to see if it fits needs?
>
>
> Folkert.
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