Scott Christensen: 
<CAHuTwawWw=mrZBrLCCUHH3eOGGawn5jcN=3mvxuqg3ggkf0...@mail.gmail.com>:
>Pachi C++ source code (http://pachi.or.cz/) does appears quite
>straightforward, Fuego & libego are a bit more challenging.   I've
>started by using ideas from Wally  (available through:
>http://www.usgo.org/resources/computer.html) which is probably the
>most compact and easy to read code I've seen but is not very
>efficient.
>
>Thanks Hideki, I am indeed doing full liberty checks on every move in
>the list, I will change to only doing the checks when selected.
>Exact probability of moves after the first 6-7 moves in the tree
>doesn't seem that important really.

Not liberty but legality, right?

Just to clarify: Zen's "heavy" playout speed is evaluated on an empty 
19x19 board.

Hideki

>I'm only getting the 3.5k playouts/sec on 9x9, It would seem with apx
>5k playouts on 19x19, for 9x9 we should around 50-100k playouts.
>_______________________________________________
>Computer-go mailing list
>[email protected]
>http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
-- 
Hideki Kato <mailto:[email protected]>
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to