Scott Christensen: <CAHuTwawWw=mrZBrLCCUHH3eOGGawn5jcN=3mvxuqg3ggkf0...@mail.gmail.com>: >Pachi C++ source code (http://pachi.or.cz/) does appears quite >straightforward, Fuego & libego are a bit more challenging. I've >started by using ideas from Wally (available through: >http://www.usgo.org/resources/computer.html) which is probably the >most compact and easy to read code I've seen but is not very >efficient. > >Thanks Hideki, I am indeed doing full liberty checks on every move in >the list, I will change to only doing the checks when selected. >Exact probability of moves after the first 6-7 moves in the tree >doesn't seem that important really.
Not liberty but legality, right? Just to clarify: Zen's "heavy" playout speed is evaluated on an empty 19x19 board. Hideki >I'm only getting the 3.5k playouts/sec on 9x9, It would seem with apx >5k playouts on 19x19, for 9x9 we should around 50-100k playouts. >_______________________________________________ >Computer-go mailing list >[email protected] >http://dvandva.org/cgi-bin/mailman/listinfo/computer-go -- Hideki Kato <mailto:[email protected]> _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
