Pachi C++ source code (http://pachi.or.cz/) does appears quite straightforward, Fuego & libego are a bit more challenging. I've started by using ideas from Wally (available through: http://www.usgo.org/resources/computer.html) which is probably the most compact and easy to read code I've seen but is not very efficient.
Thanks Hideki, I am indeed doing full liberty checks on every move in the list, I will change to only doing the checks when selected. Exact probability of moves after the first 6-7 moves in the tree doesn't seem that important really. I'm only getting the 3.5k playouts/sec on 9x9, It would seem with apx 5k playouts on 19x19, for 9x9 we should around 50-100k playouts. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
