Pachi C++ source code (http://pachi.or.cz/) does appears quite
straightforward, Fuego & libego are a bit more challenging.   I've
started by using ideas from Wally  (available through:
http://www.usgo.org/resources/computer.html) which is probably the
most compact and easy to read code I've seen but is not very
efficient.

Thanks Hideki, I am indeed doing full liberty checks on every move in
the list, I will change to only doing the checks when selected.
Exact probability of moves after the first 6-7 moves in the tree
doesn't seem that important really.

I'm only getting the 3.5k playouts/sec on 9x9, It would seem with apx
5k playouts on 19x19, for 9x9 we should around 50-100k playouts.
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