Yes. The traditional Many Faces had the same issue, but not quite as severe. When a ladder doesn't work, the tactical module has to choose between so many double-atari moves that it slows down significantly. The narrow tree becomes suddenly very wide.
David > -----Original Message----- > From: [email protected] [mailto:computer-go- > [email protected]] On Behalf Of Peter Drake > Sent: Friday, July 01, 2011 11:36 AM > To: [email protected] > Subject: [Computer-go] GNU Go grinds to halt when opponent plays out a > ladder? > > When Orego is playing many games against GNU Go (3.8 under CentOS), > Orego occasionally plays out a (losing) ladder. In this situation, GNU > Go takes an incredibly long time (many minutes) to play each move, as > if it's paralyzed with (unjustified) fear that it has misread the > ladder. > > Has anyone else run into this? > > Peter Drake > http://www.lclark.edu/~drake/ > > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
