I don't really play Bridge, but I've observed that the bidding process reveals 
considerable information about what is in each player's hands. A MC program for 
bridge would tailor distributions to incorporate this information. Bridge 
players, I am told, are required to announce and stick to a particular bidding 
strategy, so both their partner and their opponents can glean the same 
information from the bidding history. 

In Tichu, there seem to be bids ( Tichu and Grand Tichu ) which also reveal 
something about the bidder's hands. 
 Terry McIntyre <[email protected]>


Linux Systems Administration
Taking time to do it right saves having to do it twice.



----- Original Message ----
> From: Jason House <[email protected]>
> To: "[email protected]" <[email protected]>
> Sent: Fri, May 14, 2010 12:41:27 PM
> Subject: Re: [Computer-go] MC in games of imperfect information
> 
> On May 14, 2010, at 3:24 PM, Jonas Kahn <
> ymailto="mailto:[email protected]"; 
> href="mailto:[email protected]";>[email protected]> 
> wrote:

>>> If they had much more computing power, they would 
> make simulations where
>>> the players do not know the other 
> hands
>> 

Advanced bridge players will explicitly place 
> hypothetical cards in their opponents' hands and plan their play. It's an 
> effective strategy to to pull out a few more percentage points of making 
> their 
> desired contract. Sometimes it's the only (improbable) way to make a hand, or 
> the (improbable) way for a plan to go bad. There are important decisions to 
> make 
> when selecting sample holdings to 
> evaluate.
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