I don't really play Bridge, but I've observed that the bidding process reveals considerable information about what is in each player's hands. A MC program for bridge would tailor distributions to incorporate this information. Bridge players, I am told, are required to announce and stick to a particular bidding strategy, so both their partner and their opponents can glean the same information from the bidding history.
In Tichu, there seem to be bids ( Tichu and Grand Tichu ) which also reveal something about the bidder's hands. Terry McIntyre <[email protected]> Linux Systems Administration Taking time to do it right saves having to do it twice. ----- Original Message ---- > From: Jason House <[email protected]> > To: "[email protected]" <[email protected]> > Sent: Fri, May 14, 2010 12:41:27 PM > Subject: Re: [Computer-go] MC in games of imperfect information > > On May 14, 2010, at 3:24 PM, Jonas Kahn < > ymailto="mailto:[email protected]" > href="mailto:[email protected]">[email protected]> > wrote: >>> If they had much more computing power, they would > make simulations where >>> the players do not know the other > hands >> Advanced bridge players will explicitly place > hypothetical cards in their opponents' hands and plan their play. It's an > effective strategy to to pull out a few more percentage points of making > their > desired contract. Sometimes it's the only (improbable) way to make a hand, or > the (improbable) way for a plan to go bad. There are important decisions to > make > when selecting sample holdings to > evaluate. _______________________________________________ Computer-go > mailing list > href="mailto:[email protected]">[email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
