oakfoam value network does exactly this, we have 6 komi layers -7.5 -5.5 -0.5 0.5 5.5 7.5 (+ and - due to color played) and trained from 4d+ kgs games with this: if (c_played==1): if ("0.5" in komi): komiplane=1; if ("6.5" in komi or "2.75" in komi or "5.5" in komi): #komi 6.5 and 5.5 not very different in chinese scoring komiplane=2; if ("7.5" in komi or "3.75" in komi): komiplane=3; if (c_played==2): if ("0.5" in komi): komiplane=4; if ("6.5" in komi or "2.75" in komi or "5.5" in komi): #komi 6.5 and 5.5 not very different in chinese scoring komiplane=5; if ("7.5" in komi or "3.75" in komi): komiplane=6;
But I was unable to get a sgf file from the japanese language site :) I did not really test if this layers help, but they are there and trained and you might check yourself :) Detlef Am 21.03.2017 um 21:08 schrieb David Ongaro: > On Mar 21, 2017, at 7:00 AM, Paweł Morawiecki <pawel.morawie...@gmail.com> > wrote: >> >> Hideki, >> >> Using this for Japanese and 6.5, there will be some >> error in close games. We knew this issue and thought such >> chances would be so small that postponed correcting (not so >> easy). >> >> But how would you fix it? Isn't that you'd need to retrain your value >> network from the scratch? > > I would think so as well. But I some months ago I already made a proposal in > this list to mitigate that problem: instead of training a different value > network for each Komi, add a “Komi adjustment” value as input during the > training phase. That should be much more effective, since the “win/lost” > evaluation shouldn’t change for many (most?) positions for small adjustments > but the resulting value network (when trained for different Komi adjustments) > has a much greater range of applicability. > > Regards > > David O. > > >> >> Oh, so that's why! Good luck with Zen's next two games. >> >> Aja >> >> Best, >> Hideki >> >> Pawe Morawiecki: >> <caksbshpvd34hvjt-b+x73rdpg5-4wsxoezykbheslprewci...@mail.gmail.com >> <mailto:caksbshpvd34hvjt-b%2bx73rdpg5-4wsxoezykbheslprewci...@mail.gmail.com>>: >>> Hi, >>> >>> After an interesting game DeepZen lost to Mi Yu Ting. >>> Here you can replay the complete game: >>> http://duiyi.sina.com.cn/gibo_new/live/viewer.asp?sno=13 >>> <http://duiyi.sina.com.cn/gibo_new/live/viewer.asp?sno=13> >>> >>> According to pro experts, Zen fought really well, but it seems there is >>> still some issue how Zen (mis)evaluates its chances. At one point it showed >>> 84% chance of winning (in the endgame), whereas it was already quite clear >>> Zen is little behind (2-3 points). >>> >>> Regards, >>> Pawel >>> ---- inline file >>> _______________________________________________ >>> Computer-go mailing list >>> Computer-go@computer-go.org <mailto:Computer-go@computer-go.org> >>> http://computer-go.org/mailman/listinfo/computer-go >>> <http://computer-go.org/mailman/listinfo/computer-go> >> -- >> Hideki Kato <mailto:hideki_ka...@ybb.ne.jp <mailto:hideki_ka...@ybb.ne.jp>> >> _______________________________________________ >> Computer-go mailing list >> Computer-go@computer-go.org <mailto:Computer-go@computer-go.org> >> http://computer-go.org/mailman/listinfo/computer-go >> <http://computer-go.org/mailman/listinfo/computer-go> >> >> _______________________________________________ >> Computer-go mailing list >> Computer-go@computer-go.org <mailto:Computer-go@computer-go.org> >> http://computer-go.org/mailman/listinfo/computer-go >> <http://computer-go.org/mailman/listinfo/computer-go> >> >> _______________________________________________ >> Computer-go mailing list >> Computer-go@computer-go.org <mailto:Computer-go@computer-go.org> >> http://computer-go.org/mailman/listinfo/computer-go >> <http://computer-go.org/mailman/listinfo/computer-go> > > > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go > _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go