On Mon, Feb 27, 2017 at 4:30 PM, Darren Cook <dar...@dcook.org> wrote:
> > But those video games have a very simple optimal policy. Consider Super > Mario: > > if you see an enemy, step on it; if you see a whole, jump over it; if > you see a > > pipe sticking up, also jump over it; etc. > > A bit like go? If you see an unsettled group, make it live. If you have > a ko, play a ko threat. If you see have two 1-eye groups near each > other, join them together. :-) > > Okay, those could be considered higher-level concepts, but I still > thought it was impressive to learn to play arcade games with no hints at > all. > The impressive part is hidden in what most humans consider trivial; to make the programs 'see' Erik
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