On Mon, Feb 27, 2017 at 4:30 PM, Darren Cook <dar...@dcook.org> wrote:

> > But those video games have a very simple optimal policy. Consider Super
> Mario:
> > if you see an enemy, step on it; if you see a whole, jump over it; if
> you see a
> > pipe sticking up, also jump over it; etc.
>
> A bit like go? If you see an unsettled group, make it live. If you have
> a ko, play a ko threat. If you see have two 1-eye groups near each
> other, join them together. :-)
>
> Okay, those could be considered higher-level concepts, but I still
> thought it was impressive to learn to play arcade games with no hints at
> all.
>


The impressive part is hidden in what most humans consider trivial; to make
the programs 'see'

Erik
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